

Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection if the player does not select an option, the conversation will continue as if they had stayed quiet. The player can also initiate conversations with non-player characters via conversation trees. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. A third season, titled The Walking Dead: A New Frontier, was episodically released from December 2016 to May 2017. The Walking Dead: Season Two overall received generally positive reviews from critics with particular praise going to the atmosphere, protagonist, and its sense of tension however, its lack of hub areas and certain aspects of its storytelling were criticized. Clementine, who was the player's main companion during the first season, is the playable character in Season Two. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements.

There was a retail collector's disc edition released after the conclusion of the season. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014. The Walking Dead: Season Two is an episodic adventure video game developed by Telltale Games and based on The Walking Dead comic book series.
