

Suppose both sides have the same map, which is actually larger than the actual playing map.

I doubt the game checks the other player's pre-requisites (for one, it never checks the AI's pre-reqs). Just as a trainer program can enable the President IFV in XWIS matches, so can it in MO, probably. Tweaking the pre-requisites on the fly (afaik the game checks ini files before starting a match).Or just make those damn towering buildings shorter!)

one can test if using different voxels/SHP for a unit will trigger a desync (this may be useful in, say, identifying targets on your own screen. This game has a habit of displaying every unit in the damn game (cue animations on top of the shroud) - oh nevermind the player isn't supposed to see it, we'll just cover it with blackness! As mentioned earlier, 'disappearing' shroud.Things that can bypass the sync check, and potentially cause cheats (that doesn't involve mutual ini editing): Stuff from your terrain ini files: IsotileTypes (no custom tiles for ya)Īll this pretty much means a direct tweak on the.Stuff from your AI ini file: Taskforces, ScriptTypes, TeamTypes, AITriggerTypes.The Big Four - BuildingTypes, InfantryTypes, UnitTypes, AircraftTypes.

No idea why this appears in the sync file.
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