

Managing to match a full line of 6 on your turn is a Qwirkle! The most tiles any line can have are 6 (since there are only 6 of each color and 6 of each shape in the game). $33.95 Buy Now on Amazon Affiliate link / commissions earned ( read disclosure) Scoring a Qwirkle There will be areas in the grid that get closed off to legal plays during the game! Keep in mind that you can’t force tiles into the grid where they don’t match.Įven when building off a different line on the grid, if any tiles in your attempted play would be touching a non-matching tile you can’t make that play. When a tile is in two lines, you score it for both lines when counting up your points that turn. This is the best way to maximize your points, since those lines add up for your point total that turn!

Whenever you play down 1 or more tiles, count up how many tiles there are in lines they are in.Ī tile can, and often will, be in multiple lines for a single play. In order to add to existing lines on the table, you have to be able to match either the color or the shape of the other tiles in that line without duplicating one of the tiles. Lines are always either all one shape or all one color. When two or more tiles on the table are touching, that is considered a line. To do so, the tile(s) they place must match either the color of the shape of the tile they’re being placed next to. Each turn builds off the first line put down by the first player, eventually turning the gaming surface into a sprawling network of colors and shapes.Įvery player, on their turn, is able to place 1 or more tiles on the table. This is most of what you’ll be doing in a game of Qwirkle. This makes for a quick pace to the game, with typically short turns. Trade away unwanted tiles for new ones from the bag.They must also be attached to a matching tile already on the board, and must all be matching themselves. Place a tile on the table, next to a matching tile.Once the game kicks in, play will proceed in a clock-wise direction around the table.Įach player has a chance to do 1 of 3 possible actions. $34.99 −$10.00 $24.99 Buy Now on Amazon Affiliate link / commissions earned ( read disclosure) Taking a Turn The first player must play those tiles to start the board as their first turn. In case of a tie, the eldest player takes the priority. Whoever has the most tiles of a kind goes first. Once hands are dealt, have everybody count up how many of their tiles share either a shape or a color.ĭisregard duplicates for this count (for instance, if you have 2 blue square tiles you should only count 1 of them). These will be your hand of available tiles, which you can play from on your turn.

